Computer-Based Vision Training Programs
At Eyecare Kids, we offer a variety of vision training computer-based programs to provide training options for children with vision and learning problems. Please note that these programs are not a replacement for in-office sessions with our therapists but may offer patients and opportunity to work on their vision in the comfort of their own home.
- PIGGYBACK is designed to develop and enhance the essential “visual thinking skills” needed for efficient learning and many other “life skills”.
- PIGGYBACK has a particular emphasis on the pre-requisite visual skills required for reading.
- PIGGYBACK allows the development of these skills by encouraging your child to think for themselves through specific interactions between the child and their helper. By the continuous posing of questions from the helper (guided by PIGGYBACK) the child is allowed to self discover.
- PIGGYBACK is not a reading instruction program. Specific reading instruction should be undertaken by teachers who are trained in this field. ‘Piggyback’ is designed to improve visual thinking skills and it therefore is expected that there will be a greater ability to learn after completing the program.
- ‘Piggyback’ is divided into nine levels. Each succeeding level builds on the previous level so it is extremely important that every activity is completed before moving on. Unless otherwise instructed by us level 1 is completed before proceeding to level 2 and in turn level 2 is completed before starting level 3 etc.
- It may take between 2 and 6 weeks to complete each level of the PIGGYBACK program.
- By spending 30 to 45 minutes, 5 days per week, maximum benefits should be obtained from this program. Each activity is designed so that when first attempted it can be completed, but with some difficulty and a great deal of thinking. With repeated practice however, efficiency improves, much less thinking is required and the task becomes automatic. Therefore, repeated practice of each activity is absolutely essential to develop the skills required to achieve the goals within each task. Once each goal has been reached, the skills developed should not be lost and usually will not require further practice to be maintained.
PTSII: Computerised Vision Training Program
- PTSII is a home Vision Training program designed to help visual perceptual difficulties that may be impacting on a student’s learning. This is achieved by practising specific activities that engage the developmental skills that relate to processing of visual information so as to help students to be able to understand and remember what they see more easily.
- The PTSII is highly motivating, especially for children, as the computerised activities are presented in a “game” format, and the computer analysis gives regular progressive feedback as to how the subject’s skills are improving.
- PTSII is designed to be used at home on a daily basis, for 15 to 20 minutes per day, 5 days a week, and typically takes between 3 and 6 months to complete.
- The PTSII program is suitable for children aged 5 years + through to adults.
- Brain safari is a computerised training program tailored to help aid in a child’s attentiveness, memory and visual processing skills.
- As an adjunct to in-office vision therapy this program has been shown to improve not only visual memory, but also visual motor integram and visual form constancy.
- Children with poor visual perceptual skills such as visual memory may struggle with comprehension. They often softly whisper to themselves, as they read, in order to help compensate auditorily. They may have difficulty remembering what a word looks like or fail to recognise the same word on another page. They may also take longer copying assignments because they must frequently review the text.
- Visual Form Constancy is the ability to mentally manipulate forms and visualise the resulting outcomes. This skill helps children distinguish differences in size, shape and orientation. Children with poor form-constancy may frequently reverse letters and numbers.
- Brain safari is a fun, interactive means of equipping your children with the skills they require for efficient learning in the classroom. It works on improving deficiencies in these core visual perceptual skills making learning and retaining information easier.
HTS: Computerised Vision Training Program
- HTS is a home Vision Training program designed to help binocular vision disorders such as convergence problems (i.e.eye-teaming problems), accommodation problems (i.e. non-refractive focusing difficulties), suppression (i.e. “lazy eye”)and eye-tracking difficulties.
- These problems can affect both performance (i.e. poor concentration, comprehension, stamina) and comfort (i.e. symptoms of eye-strain, headaches and blurry vision) with day-to-day visually demanding activities such as reading, writing, studying and computers.
- Glasses are often a very fast and effective treatment for these problems, but appropriate Vision Training is very often a helpful adjunct, and can in many cases help to minimise dependency on the glasses.
- The HTS is very highly motivating, especially for children, as the computerised activities are presented in a “game” format, and the computer analysis gives regular progressive feedback as to how the subject’s skills are improving.
- HTS is designed to be used at home on a daily basis, 20 minutes per day, 5 days a week.
- The HTS program is fun and engaging for adults and children aged 5 years +.
Vision Builder: Computer Vision Training
- VISION BUILDER is a home Vision training program designed to treat both binocular vision disorders such as convergence problems (i.e. eye-teaming problems), accommodation problems (i.e. non-refractive focusing difficulties), suppression (i.e. “lazy eye”) and eye-tracking difficulties, as well as visual perceptual or visual information processing difficulties that can impact on a student’s learning by limiting their ability to understand and remember what they see.
- The VISION BUILDER is highly motivating, especially for children, as the computerised activities are presented in a “game” format.
- VISION BUILDER is designed to be used at home on a regular daily basis, for about 20 minutes per day, 5 days a week, and typically takes between 3 and 6 months to complete.
- The VISION BUILDER program is suitable for children aged 5 years + through to adults.
Amblyopia iNET Program
- iNET is aimed at helping to overcome suppression or amblyopia ( “Lazy Eye”) in young children.
- The computer program involves the child sitting at the computer wearing their habitual glasses if they have them, with either an opaque black patch (supplied with the program) covering the dominant eye (monocular mode), or red/green filters over both eyes (MFBF mode).
- The computer program colours are calibrated to suit these red/green filters, such that when they are worn, with the program set to MFBF mode, certain images will be seen only by one eye, others only by the other eye (eg.the “Red” eye sees the blue images, the “Green” eye sees the red images).
- Various fun games are then played, ensuring that the “Lazy Eye” is being forced to work whilst both eyes are open.
- Your optometrist will set the starting level, and the program will then run automatically, giving your child scores and gold stars. As your child’s vision improves, the computer program will automatically advance to the more difficult levels.
- The 12 program games are suitable for most children from age 4+.
- Training is performed 5 days a week for 30 minutes each day (6 games for 5 minutes each).
- The program has unlimited use and no time limits.
The Dynamic Reader
- The Dynamic Reader is a home Vision Training program designed to improve reading eye movements and thus reading fluency and comprehension.
- The Dynamic Reader is designed to be used at home on a daily basis, for about 20 minutes per day, 5 days a week and is suitable for students from Grade 1 level through to upper secondary.
- Older students are generally able to work reasonably independently on the Dynamic Reader program.
- The EYEPORT® Vision Training System has revolutionized the way people look at their vision. To read more comfortably, learn more easily, work less painfully, and play sports more effortlessly, people everywhere are doing daily eye exercises with the EYEPORT
- How the Eyeport Vision Training System works is really quite simple. Your eyes’ focusing muscles flex and relax when they follow the EYEPORT’s programmed series of alternating red and blue lights. Because the lights turn on in different directions, patterns and speeds, your eyes exercise through their full range of motion—horizontally, vertically, diagonally, near, and far. And you don’t even work up a sweat.
- Since you often focus at close range while reading or working at a computer, your focusing system becomes stiff and cramped causing computer eye strain. Limbering up your eyes as part of a daily routine will retrain them to work the way they’re supposed to…and you’ll be well on your way to improving your visual performance. All you have to do is commit to a daily 10-minute workout to see results.
- What makes the EYEPORT unique is its patented use of alternating red and blue lights. This makes it possible to achieve dramatic results, faster and more efficiently than with any other vision exercise product available today.
- Basically, your eyes react differently to red and blue lights due to a scientific phenomenon called chromatic aberration. The focusing system contracts when it sees red and relaxes looking at blue. By combining eye exercises with specific colored lights, the EYEPORT strengthens your vision skills in a new way never previously done.
- Eyelights target the weaker functioning side of the brain via the non-dominant eye. Light stimulation directly to the non-dominant brain causes an excitatory barrage to travel to the mesencephalon, the most metabolic area of the brain, where an increase in cellular activity takes place. The excitatory barrage travels also to the parietal, temporal, and occipital lobes of the brain, while collateral fibers lead to the pineal gland, pituitary gland, and hypothalamus.
- Both sides of the brain are being affected, but emphasis is placed on the non-dominant system where dysfunction usually first occurs. Stimulation of the non-dominant eye will affect the opposite hemisphere of the brain via the thalamus. When stimulating the right eye, the left side or analytical portion of the brain will be affected greater. When stimulating the left eye, the right side or creative portion of the brain will be affected greater.
- Eyelights offer a choice of settings for either the right or left eye, but the NON-DOMINANT EYE ALWAYS GETS THE THERAPY. The lights flash in a monocular pattern with both the top and bottom rows flashing at the same time. However, one row will always flash brighter than the other. When the upper row of lights is flashing brighter, it will affect the temporal lobe (mentality/emotionality) of the brain and parvo cells of the thalamus greater. When the bottom row of lights is flashing brighter, it will affect the parietal lobe (sensory/motor) and magno cells of the thalamus greater